INDIE GAMES///DEV TOOLS///PROJECTS///WISKERED STUDIO///DEVLOG///INDIE GAMES///DEV TOOLS///PROJECTS///WISKERED STUDIO///DEVLOG///
About
Wiskered Studio

An indie studio crafting games and developer tools. We believe in honest craft, open development, and tools that help others create.

Showreel coming soon
Games
Immersive worlds, bold gameplay

FUNBRUN is powered by Primal Core Physics, our advanced active ragdoll system that brings characters and the world to life. Emergent interactions and physics-driven systems create expressive combat, immersive experiences, and space for bold, creative player-driven actions.

View FUNBRUN →
Tools
From devs, for devs

Tools and services that we actually use in production, including procedural generation systems (landscapes, trees, rocks, buildings) and other workflows that speed up development and remove friction.

View tools →
Approach
We make what we want to play.
Every project starts with a personal need.
Creativity at the core.
We prioritize bold ideas, unexpected solutions, and creative freedom over safe, conventional approaches. Every game and tool is an opportunity to explore something new and expressive.
Tools that solve real problems.
We build what we actually use in development.
Openness is part of the process.
Devlogs, streams, community — not marketing, but a way of working.
P
Founder
Phil Shamzin

Developer, game designer and founder of Wiskered Studio. Creates physics-based games and tools for Unity. In game development since 2019. Currently working on FUNBRUN — a dynamic 3D fighting game powered by Primal Core Physics with expressive character movement.

Get in touch
Timeline
↓ newer
2020, Jan
Wiskered Studio founded — Phil Shamzin, indie games and devtools
2020, Feb
AIBM (AI building generatorand) and other experimental projects
2020, Mar
HORDBRUN — development starts, tactical multiplayer in a northern setting
2021, Feb
Tree Generator PC — commercial release on itch.io
2021, Jun
Son, Go Eat Soup! — physics platformer demo, ragdoll experiment
2021, Aug
HORDBRUN — devlog on itch.io and YouTube, featured in Top 7, active dev coverage
2022, Nov
HORDBRUN frozen — strategy shift: tools and smaller games first
2023, Mar
TREEGEN 2023 — released on Unity Asset Store, new UI, algorithms, export, templates
2023, Sep
TerraForge Beta — procedural landscape generator for Unity
2024, Mar
ROCKGEN + VOLUMYST — released on itch.io and Unity Asset Store
2024, Aug
FUNBRUN — development starts, 3D fighter, Primal Core begins
2024, Aug
TerraForge 2 — development starts, many improvements
2024, Oct
FUNBRUN — closed tests, community feedback in Discord
2025, Jan
TerraForge 2 — released on Unity Asset Store
2026, Mar
Pixglyph v1.1.1 — browser ASCII converter, launched at pixglyph.netlify.app
2026, Apr
FUNBRUN — first public tech demo, new Primal Core, open showcase