FUNBRUN is powered by Primal Core Physics, our advanced active ragdoll system that brings characters and the world to life. Emergent interactions and physics-driven systems create expressive combat, immersive experiences, and space for bold, creative player-driven actions.
View FUNBRUN →Tools and services that we actually use in production, including procedural generation systems (landscapes, trees, rocks, buildings) and other workflows that speed up development and remove friction.
View tools →Developer, game designer and founder of Wiskered Studio. Creates physics-based games and tools for Unity. In game development since 2019. Currently working on FUNBRUN — a dynamic 3D fighting game powered by Primal Core Physics with expressive character movement.
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