RockGen 2024 is a procedural rock generator for Unity that eliminates the tedious process of collecting or creating rock assets manually. It generates unique, high-quality rock meshes directly in the editor using advanced procedural algorithms, providing infinite variation without relying on pre-made models.
Procedural Rock Generation
At its core, RockGen generates rocks completely procedurally using sophisticated algorithmic generation. Every rock is unique, created from mathematical rules that control shape, texture, geometry, and overall form—with no pre-made models involved.
- True Procedural Generation — Generates rocks from algorithms, not pre-built asset libraries
- Infinite Variation — Create unlimited unique rock variations with procedural algorithms
- Grid-Based Generation — Specialized grid generation system for efficient asset creation
Flexible Output Options
RockGen provides multiple mesh output variations for different use cases. Choose between subdivided versions for smoother geometry, flat options for optimization, and customize material application based on your project needs.
- Subdivided Meshes — High-detail rock geometry for close-up or hero assets
- Optimized Variants — Flat, non-subdivided options for performance-critical environments
- Material Flexibility — Generate with or without materials pre-applied
Customizable Parameters
Full control over rock generation through intuitive parameters. Adjust size, shape complexity, surface detail, scale, and countless other properties to create exactly the rocks you need for your project.
- Size & Scale Control — Generate rocks ranging from pebbles to boulders
- Surface Detail Adjustment — Control roughness, jaggedness, and geometric complexity
- Batch Generation — Create multiple rock variations efficiently in one operation
Source Code Access
RockGen includes accessible source code, enabling advanced developers to extend the generation logic. Adapt the algorithms for other object types, create custom variations, or integrate rock generation into larger procedural systems.
- Open Architecture — Access and modify the generation algorithms
- Extended Functionality — Adapt generation logic for other procedural assets
- Integration Friendly — Easily combine with other procedural systems
Rendering Pipeline Support
RockGen works seamlessly with modern Unity rendering systems:
- Built-in Render Pipeline — Full compatibility with standard rendering
- Universal Render Pipeline (URP) — Optimized for mobile, web, and console platforms
- Cross-Platform Ready — Generate rocks for any target platform
Production Workflow
RockGen is designed for efficient asset generation in professional game development. Generate rocks during development, customize variants for different environments, and maintain visual consistency across your project.
- Rapid Asset Creation — Generate rocks faster than manual modeling
- Consistent Quality — Maintain unified visual style across all generated rocks
- Iteration Friendly — Quickly experiment with different parameters and variations