A good hit in a fighting game is 50% visual, 50% audio. You can have the best animation in the world, but if the sound doesn't sell the impact, it falls flat.
Every impact sound in FUNBRUN is built from three layers: the "crack" (a sharp transient), the "body" (a meaty thud), and the "tail" (environmental reverb).
Light jabs get a prominent crack with minimal body. Heavy hooks crank up the body layer and add a longer tail. Knockouts trigger a special low-frequency boom.
We recorded the source material in unusual ways — punching raw meat for body sounds, snapping celery for bone cracks. Then everything was processed through VOLUMYST.
The spatial audio follows PrimalCore's physics data. As a character gets hit and their head whips to the left, the impact sound pans accordingly.