DEVLOG
Development Blog
Development Blog

Notes on development, design, sound and code. Follow the progress of our projects.

8
Posts
3
Code
1
General
3
Design
1
Sound
Category
Project
TerraForge 2General
TerraForge 2 v2.0.3 — patch notes and what's next

What changed in this patch and a preview of the roadmap for TerraForge 2.

March 14, 20261 min read
PixglyphCode
Pixglyph: building an ASCII art tool from scratch

How we built Pixglyph — from idea to a fully working browser-based ASCII converter.

March 5, 20261 min read
FUNBRUNDesign
Designing arenas that shape the fight

How arena geometry influences combat flow and player strategy in FUNBRUN.

February 18, 20261 min read
HordbrunDesign
Hordbrun: rethinking tactical multiplayer

Why we chose precision over speed, and how Hordbrun's combat system works under the hood.

February 5, 20261 min read
TREEGENCode
How TREEGEN bakes realistic wind animations

The math and technique behind TREEGEN's wind animation baking system.

January 20, 20261 min read
FUNBRUNSound
Making hits sound painful: FUNBRUN sound design

The layered approach to impact sounds that makes FUNBRUN's combat so satisfying.

January 8, 20261 min read
KanbexDesign
Gamifying agile: the design philosophy of Kanbex

Why we turned agile methodology into an interactive game, and what we learned.

December 15, 20251 min read