Notes on development, design, sound and code. Follow the progress of our projects.
Deep dive into how we built a custom physics system that makes every punch and kick feel real.
What changed in this patch and a preview of the roadmap for TerraForge 2.
How we built Pixglyph — from idea to a fully working browser-based ASCII converter.
How arena geometry influences combat flow and player strategy in FUNBRUN.
Why we chose precision over speed, and how Hordbrun's combat system works under the hood.
The math and technique behind TREEGEN's wind animation baking system.
The layered approach to impact sounds that makes FUNBRUN's combat so satisfying.
Why we turned agile methodology into an interactive game, and what we learned.