Hordbrun
Devlog/Hordbrun/Design

Hordbrun: rethinking tactical multiplayer

February 5, 20261 min readDesign

Most multiplayer games optimize for speed and reflexes. Hordbrun goes the opposite direction — we optimize for precision and strategic depth.

The combat system uses a simultaneous-turn model. Both players commit their actions, then all actions resolve at once.

Unit positioning is everything. Each unit type has specific attack patterns that interact with terrain.

The networking architecture uses deterministic lockstep — both clients simulate the same state from the same inputs.

Ranked matchmaking in v0.2.0 uses a modified Elo system that accounts for army composition, not just wins.

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