TerraForge 2
Devlog/TerraForge 2/General

TerraForge 2 v2.0.3 — patch notes and what's next

March 14, 20261 min readGeneral

TerraForge 2 v2.0.3 is out now on the Unity Asset Store. This patch focuses on stability and performance fixes that the community has been requesting.

Erosion artifacts on steep slopes were the #1 reported issue. The root cause was a floating-point precision problem in the hydraulic erosion kernel when slope angles exceeded 70 degrees. We rewrote the kernel to use double precision for the critical path, and the artifacts are gone.

GPU performance improved by about 15% through better compute shader dispatch grouping. We were using 8x8 thread groups on operations that benefit from 16x16, and the difference was significant on mid-range GPUs.

Four new biome presets have been added: Arctic Tundra, Red Desert, Tropical Island, and Alpine Meadow. Each preset configures erosion, texturing, and vegetation parameters for quick starting points.

Looking ahead: v2.1 will introduce real-time collaborative editing. Two or more artists will be able to sculpt the same terrain simultaneously over the network.

We're also exploring Mesh Shader support for terrain rendering, which could enable much higher polygon densities without the CPU overhead of traditional LOD systems.

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